Devlog
- January 19, 2023 by SkywolfGameStudios#update, #devlog, #end, #evilneverdies, #news, #announcement, #paused, #onholdEvil Never Dies was originally going to be released a few years ago but that never happened. The game had way too many issues in it and despite having a lot of potential it fell behind and was mainly... Continue reading
- May 03, 2019 by SkywolfGameStudios#end character, #end, #evil never dies, #update, #devlog, #game, #character, #horror, #blender, #b3d, #evil dead, #evilOriginally E.N.D was supposed to be a rather simple blocky horror game with endless waves... However, over time and during the course of development the game evolved into something more. It's had quit... Continue reading
- May 22, 2018 by SkywolfGameStudios#evil, #evilneverdies, #skywolfgamestudios, #changes, #changelog, #devlog, #donate, #projectend, #end, #e.n.d., #evildead, #horror, #pricechange, #update, #updates, #ue4, #indiegame, #gamedev, #steam, #donations, #support, #supportus, #steamkey, #thanksSome BIG CHANGES are coming to Evil Never Dies, yeah we know its EVIL !! October's Release is slowly but surely creeping up on us this year and whether the game's ready or not this date is coming and... Continue reading
- January 19, 2018 by SkywolfGameStudios#e.n.d., #evil dead, #new map, #improved map, #open world, #survival horror, #demons, #altars, #cabin, #haunted, #blood, #endless waves, #enemy waves, #new forest, #forest, #decayThe Evil Never Dies Map is now completed as of a few days ago. Initially the first map with it's beginning improvements I thought was pretty good but, truthfully despite such I later discovered not to... Continue reading
- January 10, 2018 by SkywolfGameStudios#devlog, #evil never dies, #skywolf game studios, #e.n.d., #evil dead, #enemy waves, #endless waves, #waves, #survival horror, #horror, #evil, #unreal engine 4, #ue4, #blender, #fpsEvil Never Dies has been in development for almost a year now.. While I wanted to release it much earlier last year it just wasn't happening mainly because I am simply not comfortable releasing a game... Continue reading